The Goal
Clear all 25 orange pegs on each board using 10 balls. Aim your cannon and fire!
Peg Types
● Blue — 10 pts (bonus)
● Orange — 100 pts (clear these!)
● Green — Triggers your master power!
● Purple — 500 pts × 3 bonus
● Hazard — Costs you a ball!
Fever Meter
Every peg hit earns points multiplied by your Fever tier. Clear more orange pegs to raise it!
x1 — 0% orange cleared
x2 — 25% cleared
x3 — 50% cleared
x5 — 75% cleared
x10 — 100% = EXTREME FEVER!
At EXTREME FEVER, all your remaining balls fire at once in a Bonus Volley at x10! Bucket catches give 25,000 pts during the volley.
The bucket catches balls for free balls during normal play.
Masters
Choose a Master at the start. Each has a passive bonus and a power triggered by hitting green pegs.
Neon — Passive: 2x trajectory preview. Power: Zen Shot — slow ball & steer it for 4.5s
Blast — Passive: 15% bigger ball. Power: Space Blast — hit peg explodes in wide radius
Split — Passive: +1 ball per board. Power: Multiball — ball splits into 2 copies
Ghost — Passive: 25% wider bucket. Power: Spooky Ball — ball respawns at top once
Blaze — Passive: +20% score. Power: Fireball — ball passes through pegs for 2.5s
Kingpin — Passive: +15% orange score. Power: Hostile Takeover — 3 random orange pegs shatter
Relics
After each board, draft 1 of 3 Relics for permanent buffs. 30 relics across 3 rarities:
Common — Solid basics: wider bucket, bigger ball, extra balls, longer aim
Uncommon — Chain lightning, multiball, ghost walk, shield generator
Rare — Phoenix ball, fever frenzy, mega blast, cascade explosions
Tap your relic icons during a run to see what you have.
The Run
Survive 12 stages of increasing difficulty. Elite boards have hazards. Stage 12 is the BOSS.
Run out of balls = run over. Choose wisely!